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/ EnigmA Amiga Run 1997 April / EnigmA AMIGA RUN 17 (1997)(G.R. Edizioni)(IT)[!][issue 1997-04][EAR-CD].iso / EARCD / game / misc / mris1_1src.lha / .mris1_1src.lha / SpriteList.mono.mris < prev    next >
Text File  |  1995-10-29  |  5KB  |  206 lines

  1. FILEPATTERN=%s.mono.mris    LABELPATTERN=SPRITE_%s
  2.  
  3. # special colors
  4. bitmaps/special    9    1        LABEL=SPECIAL
  5.  
  6. # fills
  7. bitmaps/fill0    32    16        LABEL=FILLS
  8. bitmaps/fill1    32    16
  9. bitmaps/fill2    32    16
  10. bitmaps/fill3    32    16
  11.  
  12. # center masks (oblong,rect)
  13. bitmaps/oblong    32    32        LABEL=CENTER_BASE
  14. bitmaps/rect    32    32
  15.  
  16. # edge masks (lr,tb)
  17. bitmaps/edge    32    40        LABEL=EDGE_BASE
  18. REFLECT EDGE_BASE DIAGONAL
  19.  
  20. # digits ('0','1','2','3','4','5','6','7','8','9',' ')
  21. board/digits    88    32        LABEL=DIGITS
  22.  
  23. # den
  24. normal/hden    32    32        LABEL=DEN
  25.  
  26. # ball
  27. board/ball    7    7        LABEL=BALL
  28.  
  29. # cherry
  30. board/cherry    32    32        LABEL=CHERRY
  31.  
  32. # apples (normal, rock, apple, split, decay, rot)
  33. apple/aplnorm    32    32        LABEL=APPLE
  34. apple/aplrock    32    32
  35. REFLECT APPLE ALIAS
  36. apple/aplspl    32    32
  37. apple/apldcy    32    32
  38. apple/aplrot    48    16
  39.  
  40. # apple ghosts
  41. apple/gstnorm    32    32        LABEL=GHOST
  42. apple/gstrock    32    32
  43. REFLECT GHOST ALIAS
  44.  
  45. # diamond
  46. prize/gem1    32    32        LABEL=DIAMOND
  47. prize/gem2    32    32
  48. prize/gem3    32    32
  49.  
  50. # extra bold
  51. xtra/xtrbold    80    16        LABEL=EXTRA
  52.  
  53. # extra faint
  54. xtra/xtrfaint    80    16
  55.  
  56. # xtra source
  57. xtra/hxtraw1    32    32        LABEL=XTRA_SOURCE
  58. xtra/hxtraw2    32    32        LABEL=_XTRA_SOURCE_1
  59.  
  60. # normal (ul, dr, l, r, ur, dl)
  61. REFLECT _NORMAL_8 VERTICAL        LABEL=NORMAL
  62. REFLECT _NORMAL_9 VERTICAL
  63. REFLECT _NORMAL_6 DIAGONAL        LABEL=_NORMAL_2
  64. REFLECT _NORMAL_7 DIAGONAL        LABEL=_NORMAL_3
  65. REFLECT _NORMAL_6 VERTICAL
  66. REFLECT _NORMAL_7 VERTICAL
  67. normal/hnormw1    32    32        LABEL=_NORMAL_6
  68. normal/hnormw2    32    32        LABEL=_NORMAL_7
  69. REFLECT _NORMAL_2 HORIZONTAL        LABEL=_NORMAL_8
  70. REFLECT _NORMAL_3 HORIZONTAL        LABEL=_NORMAL_9
  71. REFLECT _NORMAL_2 VERTICAL
  72. REFLECT _NORMAL_3 VERTICAL
  73.  
  74. # muncher (ul, dr, l, r, ur, dl)
  75. REFLECT _MUNCHER_8 VERTICAL        LABEL=MUNCHER
  76. REFLECT _MUNCHER_9 VERTICAL
  77. REFLECT _MUNCHER_6 DIAGONAL        LABEL=_MUNCHER_2
  78. REFLECT _MUNCHER_7 DIAGONAL        LABEL=_MUNCHER_3
  79. REFLECT _MUNCHER_6 VERTICAL
  80. REFLECT _MUNCHER_7 VERTICAL
  81. munch/hmnchw1    32    32        LABEL=_MUNCHER_6
  82. munch/hmnchw2    32    32        LABEL=_MUNCHER_7
  83. REFLECT _MUNCHER_2 HORIZONTAL        LABEL=_MUNCHER_8
  84. REFLECT _MUNCHER_3 HORIZONTAL        LABEL=_MUNCHER_9
  85. REFLECT _MUNCHER_2 VERTICAL
  86. REFLECT _MUNCHER_3 VERTICAL
  87.  
  88. # xtra (ul, dr, l, r, ur, dl)
  89. REFLECT XTRA_SOURCE COPY        LABEL=XTRA
  90. REFLECT _XTRA_SOURCE_1 COPY        LABEL=_XTRA_1
  91. REFLECT XTRA ALIAS
  92. REFLECT _XTRA_1 ALIAS
  93. REFLECT XTRA ALIAS
  94. REFLECT _XTRA_1 ALIAS
  95. REFLECT XTRA ALIAS
  96. REFLECT _XTRA_1 ALIAS
  97. REFLECT XTRA ALIAS
  98. REFLECT _XTRA_1 ALIAS
  99. REFLECT XTRA ALIAS
  100. REFLECT _XTRA_1 ALIAS
  101.  
  102. # drone (ul, dr, l, r, ur, dl)
  103. REFLECT _DRONE_8 VERTICAL        LABEL=DRONE
  104. REFLECT _DRONE_9 VERTICAL
  105. REFLECT _DRONE_6 DIAGONAL        LABEL=_DRONE_2
  106. REFLECT _DRONE_7 DIAGONAL        LABEL=_DRONE_3
  107. REFLECT _DRONE_6 VERTICAL
  108. REFLECT _DRONE_7 VERTICAL
  109. drone/hdronw1    32    32        LABEL=_DRONE_6
  110. drone/hdronw2    32    32        LABEL=_DRONE_7
  111. REFLECT _DRONE_2 HORIZONTAL        LABEL=_DRONE_8
  112. REFLECT _DRONE_3 HORIZONTAL        LABEL=_DRONE_9
  113. REFLECT _DRONE_2 VERTICAL
  114. REFLECT _DRONE_3 VERTICAL
  115.  
  116. # player (ul, dr, l)
  117. REFLECT _PLAYER_8 VERTICAL        LABEL=PLAYER
  118. REFLECT _PLAYER_9 VERTICAL
  119. REFLECT _PLAYER_6 DIAGONAL        LABEL=_PLAYER_2
  120. REFLECT _PLAYER_7 DIAGONAL        LABEL=_PLAYER_3
  121. REFLECT _PLAYER_6 VERTICAL        LABEL=_PLAYER_4
  122. REFLECT _PLAYER_7 VERTICAL
  123.  
  124. #
  125. player/hplyrw1    32    32        LABEL=_PLAYER_6
  126. player/hplyrw2    32    32        LABEL=_PLAYER_7
  127.  
  128. # player (ur, dl)
  129. REFLECT _PLAYER_2 HORIZONTAL        LABEL=_PLAYER_8
  130. REFLECT _PLAYER_3 HORIZONTAL        LABEL=_PLAYER_9
  131. REFLECT _PLAYER_2 VERTICAL        LABEL=_PLAYER_10
  132. REFLECT _PLAYER_3 VERTICAL
  133.  
  134. # player push (l, r)
  135. REFLECT _PLAYER_PUSH_2 VERTICAL        LABEL=PLAYER_PUSH
  136. REFLECT _PLAYER_PUSH_3 VERTICAL
  137. player/hplyrs1    32    32        LABEL=_PLAYER_PUSH_2
  138. player/hplyrs2    32    32        LABEL=_PLAYER_PUSH_3
  139.  
  140. # player rest (l, r)
  141. REFLECT _PLAYER_REST_2 VERTICAL        LABEL=PLAYER_REST
  142. REFLECT _PLAYER_REST_3 VERTICAL
  143. player/hplyrp1    32    32        LABEL=_PLAYER_REST_2
  144. player/hplyrp2    32    32        LABEL=_PLAYER_REST_3
  145.  
  146. # player happy
  147. player/hplyrh1    32    32        LABEL=PLAYER_HAPPY
  148. player/hplyrh2    32    32
  149.  
  150. # player dead
  151. REFLECT _PLAYER_6 ALIAS            LABEL=PLAYER_DEAD
  152. REFLECT PLAYER_DEAD ALIAS
  153. REFLECT _PLAYER_10 ALIAS        LABEL=_PLAYER_DEAD_2
  154. REFLECT _PLAYER_DEAD_2 ALIAS
  155. REFLECT _PLAYER_4 HORIZONTAL        LABEL=_PLAYER_DEAD_4
  156. REFLECT _PLAYER_DEAD_4 ALIAS
  157. REFLECT _PLAYER_8 ALIAS            LABEL=_PLAYER_DEAD_6
  158. REFLECT _PLAYER_DEAD_6 ALIAS
  159. REFLECT _PLAYER_4 ALIAS            LABEL=_PLAYER_DEAD_8
  160. REFLECT _PLAYER_DEAD_8 ALIAS
  161. REFLECT _PLAYER_2 ALIAS            LABEL=_PLAYER_DEAD_10
  162. REFLECT _PLAYER_DEAD_10 ALIAS
  163. REFLECT _PLAYER_6 HORIZONTAL        LABEL=_PLAYER_DEAD_12
  164. REFLECT _PLAYER_DEAD_12 ALIAS
  165. REFLECT PLAYER ALIAS            LABEL=_PLAYER_DEAD_14
  166. REFLECT _PLAYER_DEAD_14 ALIAS
  167.  
  168. # squished
  169. REFLECT _SQUISHED_1 VERTICAL        LABEL=SQUISHED
  170. normal/hnormf    32    8        LABEL=_SQUISHED_1
  171. REFLECT _SQUISHED_3 VERTICAL
  172. munch/hmnchf    32    8        LABEL=_SQUISHED_3
  173. REFLECT _SQUISHED_3 VERTICAL
  174. xtra/hxtraf    32    8        LABEL=_SQUISHED_5
  175. REFLECT _SQUISHED_7 VERTICAL
  176. drone/hdronf    32    8        LABEL=_SQUISHED_7
  177. REFLECT _SQUISHED_9 VERTICAL
  178. player/hplyrf    32    8        LABEL=_SQUISHED_9
  179.  
  180. # chomp (open, closed)
  181. chomp/hchmpo    32    32        LABEL=CHOMP
  182. chomp/hchmpc    32    32
  183.  
  184. # m r i s
  185. icon/solidm    32    32        LABEL=MRIS
  186. icon/solidr    32    32
  187. icon/solidi    32    32
  188. icon/solids    32    32
  189. icon/shellm    32    32
  190. icon/shellr    32    32
  191. icon/shelli    32    32
  192. icon/shells    32    32
  193.  
  194. # seat
  195. board/seat    32    12        LABEL=SEAT
  196.  
  197. # ghosting
  198. bitmaps/ghosting 40    40        LABEL=GHOSTING
  199.  
  200. # prizes
  201. prize/cake    32    32        LABEL=PRIZE_BASE
  202. prize/spanner    32    32
  203. prize/brolly    32    32
  204. prize/mushrm    32    32
  205. prize/clock    32    32
  206.